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    patch note 0.210

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    microundeas

    Posts : 251
    Join date : 2009-10-13
    Age : 29
    Location : Portugal, Rio Maior

    patch note 0.210

    Post by microundeas on January 15th 2010, 6:01 pm

    here by google =P

    orignal here:http://www.wakfu.com/fr/mise-a-jour/5965-wakfu-mise-jour-0-210


    This update of the game requires removal of all the characters created. In addition, we remind you that the Beta Wakfu will no longer accept new players from the development of this patch.


    News:
    General

    It is time for the Xelor to make his entrance with his spells based on the control of the fight.
    The FECA and their shields finally landed his shields to protect its allies or neutralize their opponents.
    The pious come join the Royal Family Piou.
    New Mini Wakfu contents were added.

    Politics and Prisons

    Governors can now change a whole range of laws among clan members affiliated with their nation.
    The mandate of governors spend 72 hours (3 days) and the voting period to 5 hours.
    It is now necessary to be level 10 to run for gubernatorial elections, 5 to vote.
    The governor can now choose what challenges are available on the MDC.
    A new visualization interface laws is available in the "Community" Menu (default shortcut: Shift + P).
    Players now have a gauge of crime with respect to each nation. (cf. Article Devblog of Zeorus available before 18h;)).
    Prisons have been enlarged.
    Clan Members (in their non-animated version) took place in the various prisons to maintain order and discipline!
    Prisoners can now reduce their time of trouble through the challenges of prison (4 challenges currently available, more to come in future patches).
    Prisoners also have the opportunity to escape.
    Criminals of a nation have the opportunity to surrender voluntarily to the concerned Member of Clan cons decreased their time of trouble.
    The various features related to the political benefit of improved returns cat.

    Incarnam

    Revamping Incarnam is initiated. With this patch, find the first part of this area of learning and related news:

    During his first visit to Incarnam, the new player is given a Gelutin familiar colors of his karma will follow throughout his adventures. This patch introduces this new feature with obtaining the familiar, the full feature is available in an upcoming patch.
    A dialogue interface for the familiar is incorporated under the Member's Clan.
    A new monster appeared to Incarnam: the Wapin.
    Discover the hidden corners of Incarnam with treasure hunting.
    An interface for display to be achieved by a character has been included (used to date only Incarnam).
    Using a new method for rendering the starry background of Incarnam.

    Interfaces

    New interface emotes / smileys whose button is on the shortcut bar of items / spells (default shortcut: E) with more than a dozen new emotes.
    The cat has been completely redesigned to incorporate new features.
    Monsters can now express themselves fighting through emotes or text for humanoids. The families concerned are monsters: Wapin, Tofu, Gobball, Treechnid, Crackler and family Gostof you will discover the secret ... It seems that alchemy is involved in the process.
    Left clicking on the portrayal of a combatant on the timeline is now reveal detailed information on fighting him.

    Objects and Equipment

    Creating arsenals related monsters: Arsenal Piou, Rat, Tofu, Countryside, Arakne, Treechnid, Scarecrow.
    Creating arsenals resource-related ecosystem: Arsenal Ash, Iron, Hazel, Copper, Walnut, Tin, Zink, Pine Sec Gargousier Arsenal supporter of Wakfu, Arsenal of the Servant Stasis, Arsenal's fervent Wakfu Arsenal of the Adept Stasis .
    Creating various arsenals, from the contest "Draw me a pano!" Arsenal Cord, Arsenal Cloudy.
    Creating array linked to a monster Toolbox Wapin.
    Creating various outfits, from the contest "Draw me a pano!" : Panoply Cousumin, Kicasse, Boufboy, Cloud, Cordée
    Creation of various equipment (accessories, charms, rings, set of weapons bandit)
    Using a scroll is now accompanied by an APS (particle effects).

    Trades

    The craft machines can now provide different recipes depending on their location.
    Secret recipes related to the outer islands of Amakna were added.
    It is no longer necessary to equip the harvesting tools to use, just to have in its inventory.

    sound

    The sound system in its entirety is about to undergo a major overhaul. Thus, all the sounds of the game except the sound interface were removed. They will be reintroduced gradually over the next updates.

    Changes and Corrections
    Class Characters

    Release spells: spells are unlocked elementary slightly slower. Instead of obtaining at levels 1, 2, 3 and 4 of the item, they get to level 2, 4, 7 and 10.

    Sram

    Sly Trap: Slight increase in damage
    Penetrating Blow: Damage increased back
    Glacial Trap: Slight decrease damage and -1 PO
    Myotoxine: Launch online and once a target reduction of base damage and poison (the bonus is now taken into account)
    Arsenic reduction of damage and lasts longer than 2 laps
    Lethal Contact: Slight reduction of damages and "poison"
    Explosive Trap: 1 PO, slightly higher damage
    Theft of Life: Reducing% Life Stolen
    Hock-cutting: Slight increase in damage
    Sacred Flight: 1 PO
    Invisibility: 3 AP and 1 PW base, 1 PA and 1 PW at level 4 of fate
    Double: Decreased% power twice (100% on level. 4)
    Smoke Trap: Adding a cooldown of 3 laps
    Slyness: Remove the effect of flight kamas

    Iop

    Provocation: Added a cooldown for 3 laps and one use per turn

    Clan Members

    Members of Clan outlying islands boast proudly of new names.
    The entire dialogue of Clan Members (Amakna, outlying islands and prisons) were repeated in their final version.
    Almost all members of Clan is now lively and able to fight. Exceptions: Osamodas Outer Islands; Fertilizator, The beach attendants and Bash Squall on the island of Amakna.

    Balancing

    The families of the following monsters have been balanced (level 1 to 25): Wapins, Pious, Tofus, Plants, Rats, Gostofs, Gobballs. Overall, these monsters are easier to overcome to enable a gaming experience easier at lower levels.
    Harmonization rate drops in such families.
    The drop rate of monsters resources have been revised upwards.

    Trades

    The amount supplied by wells and frequency of update have been revised.
    The number of resources obtained through the actions of crops has been reviewed.
    The crop-related profession Hunter have been revised (better recovery rates and decrease time to respawn).
    Total revenue of the game has been simplified for more access (fewer ingredients needed to manufacture them).
    Showcases for sale are now more numerous and specialized to facilitate the readability of market stalls.
    Levels of versions of objects (information / imperfect / normal) have been updated. The shapeless and imperfect versions of a piece of equipment are now shipwright craftable at a level much lower than the normal version.

    Objects and Equipment

    The bonus equipment were reviewed on all objects of level 1 to 15.
    The bonus% have all been raised to be effective early in the game, while remaining balanced thereafter.
    The level, level of revenue and number of slots allocated to equipment bags have been redesigned for better accessibility and growth.
    Potions buffs can now be used on allies.
    The arsenal is the spice of Blackberry arsenal.
    Corrections and additions in various equipment and outfits (eg Toolkit Kama Arsenal Lead, etc..)
    The two-handed weapons are no longer part of the arsenals.
    Adding Visual missing on weapons / equipment.
    Replacement of generic visual for some items.

    Interfaces

    The chat bubbles were redesignated.
    Climate Prediction and the interface of purchase bonus weather has been redone.
    The PvP flag system has been improved so that we can visually distinguish criminals more easily
    Fixes Bugs

    The safeguarding and management of user preferences have been improved: some options are unavailable when they are meaningless in the context of running game, and preferences are backed up correctly.
    Changes in national territories are properly reflected on the world map.
    Bugfix on death that prevented some monsters die properly at the end of combat.
    Avoid the monsters correctly edges bubble during their flight.
    Monsters avoid wherever possible areas of negative effects.
    The IA of Tofoune has been corrected.
    Bugfix on various transfers of items from the inventory to the equipment that made inconsistent inventories.
    The delays that occurred during the activation of teleportation tiles are fixed.

    Miscellaneous

    Client Optimizations and fixes various memory leaks + optimization particle systems.
    Optimizations server.


    Last edited by plum on January 16th 2010, 11:13 pm; edited 3 times in total (Reason for editing : Pinned. Fecas!)

    lee

    Posts : 4
    Join date : 2009-11-29
    Location : california

    Re: patch note 0.210

    Post by lee on January 16th 2010, 4:49 am

    Thanks for the translation work.
    looks like the world starts anew
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    Sandi

    Posts : 106
    Join date : 2009-10-22
    Location : At the pc

    Re: patch note 0.210

    Post by Sandi on January 16th 2010, 7:27 am

    Yea, loads of thanks. Sad that all the work we done will be whiped, but then we get new stuff instead.

    Soggygravy

    Posts : 3
    Join date : 2010-01-15

    Re: patch note 0.210

    Post by Soggygravy on January 16th 2010, 12:17 pm

    So me and two of my friends recently applied for this guild but no one has responded to our App, just wanted to say that we are looking forward to rolling with some english folks and wanted to know if there was any sort of IRC or vent you guys hang out in in the meantime.
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    Eraniverse

    Posts : 35
    Join date : 2009-10-21
    Location : Elsewhere

    Re: patch note 0.210

    Post by Eraniverse on January 16th 2010, 1:38 pm

    Sorry, activity is really low until the new patch comes out since it's probably a wipe. I'm pretty sure we don't have Irc or a vent server set up yet, but the chatbox on this site does get used at times.


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    plum

    Posts : 217
    Join date : 2009-10-12
    Age : 30
    Location : On the wrong side of the Ocean.

    Re: patch note 0.210

    Post by plum on January 16th 2010, 6:27 pm

    Thank you again, João Very Happy

    Sorry for the late replies, I've been ill for the past days and thus unable to come and check the forums. Your apps have been accepted, btw. No Irc nor vent channels - nice idea, though.
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    Aloss

    Posts : 15
    Join date : 2009-12-31
    Age : 28

    Re: patch note 0.210

    Post by Aloss on January 16th 2010, 7:49 pm

    Nice Post Port, thanks so it seems that the Xelor is coming and not the Feca, nice!!, to bad about the whipe -.-, i was talking about that exact same thing yesterday with lade Crying or Very sad.

    on the brighside i will be able to kill Meki ina PvP Very Happy
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    plum

    Posts : 217
    Join date : 2009-10-12
    Age : 30
    Location : On the wrong side of the Ocean.

    Re: patch note 0.210

    Post by plum on January 16th 2010, 9:06 pm

    *points to last edit on João's post* Who said Fecas aren't coming out? And you'll be able to do what in what? Rolling Eyes

    Soggygravy

    Posts : 3
    Join date : 2010-01-15

    Re: patch note 0.210

    Post by Soggygravy on January 16th 2010, 11:05 pm

    Two things, when is all this happening, and as for the game we could use some english explanations when things start up again.
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    plum

    Posts : 217
    Join date : 2009-10-12
    Age : 30
    Location : On the wrong side of the Ocean.

    Re: patch note 0.210

    Post by plum on January 16th 2010, 11:11 pm

    Next Wednesday, January 20th. Server is usually closed at 14h GMT+1.
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    microundeas

    Posts : 251
    Join date : 2009-10-13
    Age : 29
    Location : Portugal, Rio Maior

    Re: patch note 0.210

    Post by microundeas on January 18th 2010, 5:54 pm

    hey look




    from here:

    http://forum.wakfu.com/fr/le-carnet-de-bord-f2/suivi-wakfu-t56917-p-820.html


    PS: if you right click the image then click on "see image" (or something like that *different laguage*) you can see all the image cause we can see also the icons to do the emotes xD


    Last edited by microundeas on January 18th 2010, 5:56 pm; edited 1 time in total (Reason for editing : PS)
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    RunicTech
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    Posts : 238
    Join date : 2009-10-13
    Age : 26
    Location : USA

    Re: patch note 0.210

    Post by RunicTech on January 18th 2010, 6:03 pm

    When can we expect the server to be open most likely? I'm GMT-5


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    microundeas

    Posts : 251
    Join date : 2009-10-13
    Age : 29
    Location : Portugal, Rio Maior

    Re: patch note 0.210

    Post by microundeas on January 18th 2010, 6:12 pm

    hum....well the update will be at *around* 14h of france (GMT+1 i guess) so around 16 hours it will be open (france hour). so at there will be at 10am around that


    cheers...


    *did you see the emote bar?*
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    RunicTech
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    Re: patch note 0.210

    Post by RunicTech on January 18th 2010, 7:10 pm

    Thanks Smile I'm hoping to get on right when it opens to nab my names before someone steals them. Yeah, emote bar looks nice Razz


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    Re: patch note 0.210

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